As subjects of a medical study, the players report to a laboratory. Of course they are there on time, but apart from them nobody seems to be there. They quickly notice that something is wrong here. Steam rises from one of the test tubes and all participants get dizzy. When the group wakes up, the door is locked. No other way seems to lead either. Only a notebook and a puzzling turntable provide strange clues.
Discover more and more objects, crack codes, solve puzzles and gradually come closer to freedom. Unusual paths also have to be followed. The material can be kinked, written on or torn. Once the secret of the room has been revealed, the event game cannot be played a second time. That makes the game truly exciting.
Live escape feeling at the advanced level.
Contents: 1 book, 1 decoding disc, 24 puzzle cards, 30 solution cards, 30 help cards, 2 strange parts, 1 set of instructions